v3.2 [Sep 30, 2012]
-If you save a module, game, or log in VASSAL 3.2, you will NOT be able to open it afterwards with VASSAL 3.1. We recommend keeping a backup copy of any pre-3.2 files you plan to modify in 3.2 until you've verified that everything works to your satisfaction.
-If you found it necessary to set a very large maximum heap (> 512MB) for a module with VASSAL 3.1, it should now be possible with VASSAL 3.2 to set a much lower maximum heap and achieve similar or better display performance. 512MB should now be adequate for most modules. --VASL 5.9.2 and earlier are not compatible with VASSAL 3.2. Work to update VASL for 3.2 is ongoing.
It includes tools for designing and running "point and click" adventure games.